Reclaimer
Lead a handful of survivors after the end. From scrap and stubbornness, raise a home — and the one thing that could undo it all. The dead, and the living who rule by fear, stand in your way. The hardest fights start inside your own walls.
Weekly public devlog for ~1.5 years — what actually moved, not a roadmap. Follow on X: @Puppyloper1
0:32Big week: grabs, roles, and one shared wind
Zombies can grab a survivor now, and a clock starts counting over them. Your other people have to get in close and shove it off before the time runs out. Each survivor’s gear now decides the role they play in a fight — and everything bends in one shared wind, shadows included.
Read on X →
0:32The day the survivors learned to walk
Instead of obstacles pushing you around, obstacles just remove options. The survivor looks in every direction, crosses off the ones that are blocked, and picks the best of what’s left. Context steering, plus a fresh route when stuck — “Less code, and it actually works.”
Read on X →- NowIn development
- Steam page & Demo
- Early Access
- Full Release